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1
A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
Springer International Publishing
Kim J.L. Nevelsteen (auth.)
pervasive
games
engine
virtual
mobile
players
waern
devices
player
sect
architecture
persistence
computing
acm
oppermann
technologies
benford
greenhalgh
systems
cn:h
montola
flintham
proceedings
jonsson
client
component
survey
technology
gaming
platform
diegetic
feature
network
reality
content
context
mastering
broll
ståhl
worlds
conference
features
server
heterogeneous
cysmn
iperg
persistent
authoring
device
springer
Godina:
2015
Jezik:
english
Fajl:
PDF, 1.50 MB
Vaši tagovi:
0
/
0
english, 2015
2
Digital visual culture: theory and practice
Intellect Books
Bentkowska-Kafel
,
Anna
,
Cashen
,
Trish
,
Gardiner
,
Hazel
visual
screen
presence
virtual
artist
artists
interactive
technology
absence
artistic
aesthetics
active
interactivity
aesthetic
viewer
artworks
context
installation
creative
preservation
technologies
uncaged
tools
spaces
analysis
artwork
interaction
archiving
contemporary
visualisation
approach
forms
gps
chart
scientific
systems
television
materials
understanding
complex
locative
printmaking
blast
conference
painting
randomness
content
games
mcluhan
players
Godina:
2009
Jezik:
english
Fajl:
PDF, 2.54 MB
Vaši tagovi:
3.0
/
0
english, 2009
3
Digital Visual Culture: Theory and Practice (Intellect Books - Computers and the History of Art)
Anna Bentkowska-Kafel
,
Trish Cashen
,
Hazel Gardiner
visual
screen
presence
virtual
artist
artists
interactive
technology
absence
artistic
aesthetics
active
interactivity
aesthetic
viewer
artworks
context
installation
creative
preservation
technologies
uncaged
tools
spaces
analysis
artwork
interaction
archiving
contemporary
visualisation
approach
forms
gps
chart
scientific
systems
television
materials
understanding
complex
locative
printmaking
blast
conference
painting
randomness
content
games
mcluhan
players
Godina:
2009
Jezik:
english
Fajl:
PDF, 1.78 MB
Vaši tagovi:
3.0
/
0
english, 2009
4
Digital Visual Culture: Theory and Practice
Anna Bentkowska-Kafel
,
Trish Cashen
,
Hazel Gardiner
visual
screen
presence
virtual
artist
artists
interactive
technology
absence
artistic
aesthetics
active
interactivity
aesthetic
viewer
artworks
context
installation
creative
preservation
technologies
uncaged
tools
spaces
analysis
artwork
interaction
archiving
contemporary
visualisation
approach
forms
gps
chart
scientific
systems
television
materials
understanding
complex
locative
printmaking
blast
conference
painting
randomness
content
games
mcluhan
players
Godina:
2009
Jezik:
english
Fajl:
PDF, 1.97 MB
Vaši tagovi:
3.0
/
0
english, 2009
1
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